Yes! I'm not dead! In fact, there have been MANY changes in Chroma since the last update. Come, see!
This development update is going to be rather short because there was a thing that happened in my life that I completely did not predict and let's just say I'm very involved with a special someone, so don't have too much time to work on Chroma in June. I didn't come back empty-handed though. There's stuff inside, come in!
It's been almost a month since I last wrote anything on this piece of shit blog of mine. I did not come back empty-handed, however! Here's some more details on how Chroma moved forward.
Whew. It's been a while. Between personal issues and quarantine I've managed to create quite a lot of stuff for Chroma. Here are some of these...
Since MonoGame in all its greatness and complexity - seriously, give it a shot if you're not me - couldn't cut it for my development needs and ideology*, I decided to write my own little 2D game framework.
I want to do that in pure C#
vdd, 02.03.2020 (dd-MM-yyyy). Non-colorized.
So I've been developing my own scripting language for a game I'm making. Recently I've added a preprocessor to the code execution layer. These are results.