general
It's been almost a month since I got my lovely Zephyrus G14 '22 and it was a tough beast to befriend, however - like humans - machines have their own personalities and you have to take time in order to understand what hurts and where exactly when you poke them in various places to fully take advantage of them. I'll probably add more stuff here as I go.
Sometimes you want to activate a window that doesn't belong to you. I wasted way too much time for that knowledge to be lost, so I'm just going to share it here. One would think XRaiseWindow
is straightforward enough, but no. Not at all.
Recently I've designed a splash screen animation for my Chroma game development framework in After Effects and wanted to export animation data directly to JSON, so I could procedurally replicate it without having to export the entire thing to a 10MB-large sprite sheet. My Google searches proved fruitless, so I set out to write my own script.
This post is no longer valid.
Half a year later I'm still publishing stuff. Yay, what a fucking breath of fresh air.
In case you haven't noticed, they're shutting down CodePlex Archive. I've set to back that thing up without a second thought. I wrote a tool to help facilitate this effort. When the process is done, I'll probably host a website allowing everyone to browse the archived projects for free. Impatient? You're free to build the tool and download a copy of the archive for yourself.
In case you don't like .NET and/or C# for some reason, the search API usage should be clear, it's located in the file called ProjectArchiver.cs
.
An important note: their search API allows to skip up to 100,000 projects for any search query. Not sure if there are more, but I'll be sure to provide an update when I figure it out.
Yes! I'm not dead! In fact, there have been MANY changes in Chroma since the last update. Come, see!
This development update is going to be rather short because there was a thing that happened in my life that I completely did not predict and let's just say I'm very involved with a special someone, so don't have too much time to work on Chroma in June. I didn't come back empty-handed though. There's stuff inside, come in!
It's been almost a month since I last wrote anything on this piece of shit blog of mine. I did not come back empty-handed, however! Here's some more details on how Chroma moved forward.
Whew. It's been a while. Between personal issues and quarantine I've managed to create quite a lot of stuff for Chroma. Here are some of these...
Since MonoGame in all its greatness and complexity - seriously, give it a shot if you're not me - couldn't cut it for my development needs and ideology*, I decided to write my own little 2D game framework.
I want to do that in pure C#
vdd, 02.03.2020 (dd-MM-yyyy). Non-colorized.
So I've been developing my own scripting language for a game I'm making. Recently I've added a preprocessor to the code execution layer. These are results.
Hello? Is this thing working?
It's likely it does. Yay. This is the 2nd incarnation of my home-based web server. I got new server hardware, so I figured I will give it a fresh start. Decided to give Bludit a go over Grav, too. Seems pretty slick and simple to use.
No new year's resolutions this time. I never go through with them anyway. Gonna at least try and keep this shit updated. 2020 is going to be a fucking mess of a year for me... Wish me luck.
Until next time.
~ vdd